Blackshark.ai to provide semantic, photorealistic 3D digital twin of the entire planet as plugin for Unreal Engine
Blackshark.ai are the brains behind a vast open world and semantic 3D map as seen on TechCrunch. Accomplishing this global-scale 3D representation of our planet requires massive cloud computing, a novel approach to Artificial Intelligence for feature detection and procedural rendering technology, all combined creating a photorealistic 3D digital twin of our world, generated automatically from satellite imagery as input data only.
To make this patented technology accessible to empower countless industries, Blackshark.ai has chosen Epic Games’ Unreal Engine as the first game engine that they will support, putting the whole globe into anyone’s hands. The Blackshark.ai Globe Plugin provides access to a semantic 3D digital twin as well as to a realistic synthetic training and simulation environment. Both solutions unlock use cases for various industries and applications such as professional simulation and training, governmental geospatial services, humanitarian relief, metaverse innovation, insurance, real estate, AEC, and 3D mapping.
The AI-detected information about the terrain, buildings, infrastructure, and vegetation of the entire globe is streamed from the Blackshark.ai servers into the Globe Plugin for Unreal Engine, and is then rendered in real-time and can be used via an API at the same time. With the plugin, customers are able to combine their own worlds using Unreal and new architectural designs can for instance easily be integrated into realistic city scenes, or large-scale prebuilt scenes can quickly be combined with Blackshark.ai’s entire globe. At the same time, the semantic data representation makes it easy to filter for specific building aspects like building types, heights, or roof slopes or even simulating large-scale energy reduction effects through shading or insulation measures.